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Web Design Agency Austria – UI/UX, App Design & Design Systems

UI/UX design, webdesign, app design and design systems for digital experiences that feel clear, premium and scalable.

Design & Experience
  • UI/UX Design
  • Webdesign
  • App Design
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[01] Service Overview

What decides good web design before it gets beautiful

Design & Experience decides how a brand feels in digital form. Whether people quickly understand what they are meant to do. Whether a product feels light or complicated. Whether trust builds or friction does.

We connect UI/UX design, webdesign, app design and design systems into one coherent design logic. Instead of isolated screens or loose mockups, the result is a system that creates orientation, organises content better and makes interface decisions understandable.

Structure before surface

Most website problems are not design problems but structure problems. Too many equally weighted entry points. Navigation named after internal org charts instead of what visitors are looking for. Pages trying to serve three audiences at once and convincing none of them.

So we start with information architecture: who arrives with which question, at which stage of the decision, through which channel? That determines which pages are needed, what the single most important action on each is, and what can be removed entirely.

Only then do we talk about layout. A well-structured draft tolerates many visual directions. A badly structured one does not get better by looking good.

User guidance that creates momentum

Good interface design is largely about removing decisions. One clear entry point instead of five equally weighted buttons. Forms that only ask for what the next step requires. States that stay understandable — including when something fails, loads, or is empty.

We design those states as part of the work, not afterwards. The empty state of a list, the error message on a form and the loading behaviour of a page are part of the experience, and often the moments where trust is won or lost.

Accessibility belongs in the foundation rather than the final round: sufficient contrast, visible focus states, usable tap targets, motion that can be switched off. That is simply good design — and under the European Accessibility Act it is now a legal requirement for many providers.

Mobile is the default case

Most traffic arrives from a phone, often on the move, often on a weak connection, often one-handed. That is not a reduced version of the desktop; it is the actual design case.

We design accordingly: content in the order that makes sense on a narrow screen. Controls within thumb reach. Images at sizes that load on mobile networks. Typography readable without zooming.

Design systems: so it does not fall apart after launch

A relaunch looks good on release day. What happens afterwards decides its value. Without a system, every new page brings new spacing, new button variants, new shades of grey — and two years later the site looks like three different sites.

So we build components rather than pages – in Framer just as in Nuxt: defined tokens for colour, type and spacing, reusable building blocks with clear rules, documented states. The result is a system your team can build new pages with, without every page forcing a design decision.

That ties design directly to implementation: what is a building block in the design is a component in the code. Handoffs get shorter, deviations rarer.

When website, product and app belong together

This matters most when there is not only a website but also a product, a customer area or an app. Those surfaces usually appear at different times, with different people involved — and then feel like offerings from different companies.

We carry one design logic across every touchpoint: same language, same patterns, same recognition. Not identical layouts, but a recognisable hand.

Typical work in this area:

  • UI/UX design for complex digital products
  • Webdesign for brands, launches and conversion paths
  • App design for mobile and digital touchpoints
  • Design systems for scalable teams and consistent interfaces
Automation & Systems
Development

[02] Working Process

A flow that creates clarity and protects the launch.

If scope, timing, and quality expectations line up, we move straight into a structured delivery model.

[01]

Analysis and prioritisation

We sort goals, audience, content status, and friction before design or production begins.

[02]

Structure and direction

Insights turn into information architecture, messaging, flows, and a clear decision framework.

[03]

Design and production

Interfaces, components, and content are built with quality, performance, and maintainability in mind.

[04]

Launch and continuation

We test, adjust, and prepare the system so it stays clean once it is live.

[03] Collaboration

How a service turns into a reliable setup.

Depending on the stage, projects start as a sprint, a build phase, or a longer optimisation setup. The shape follows goals, pace, and internal resources.

Sprint

2-4 weeks

Direction & priorities

  • Audit and analysis
  • Positioning and messaging
  • Scope for the next phase

Build

Project based

Design & execution

  • UX, UI, and system design
  • Frontend, CMS, or automation
  • Testing, launch, and QA

Growth

Retainer

Optimisation & operations

  • Additional pages and features
  • Conversion and content optimisation
  • System care and experiments

[04] Collaboration

Why settle for standard when this is our baseline?

Seven points that are part of every project with us, and how they often run elsewhere.

Numix

Elsewhere

Point of contact

The person who also builds
Often changing project leads

Execution

Tailored to you, no standard template
Often a page builder or purchased theme

Whole system

Design, structure and performance from one team
Often split by trade

Complex topics

Our own solution, developed in-house
Often outsourced or declined

Experience

Developers and consultants, several industries, years of practice
Often pure execution from a brief

Pace

Short paths, decisions in direct conversation
Often several layers of sign-off

Satisfaction

The measure we hold every project to
Often ends at sign-off

Part of every project, regardless of scope and duration.

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[06] Answers

FAQ

What usually stays open before picking a service.

Have a question?

If it is unclear which service fits your goal, it is better to sort that out early and directly.

Ask a question

Both. Every service works on its own. Combined, we save handovers and you get a system instead of separate pieces.

[07] Regions & industries

Where and for whom we work

Design & Experience is also available as a local page for individual cities and tailored to industries. There you find examples, contacts and the way to a first conversation.